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Jun. 24th, 2005 @ 01:55 pm Guild wars
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This article pretty much sums up what I think about Guild Wars:

!pr0n !cube Guild.Wars!

It's very impressive technologically, and its business model can't be beat(as it lures in those who have stayed from MMORPGs for so long). But the question of what I enjoy dumping my time into, item runs are fun all things said and done, and <$15 a month isn't that much to a working stiff like me.
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Date:June 24th, 2005 06:17 pm (UTC)
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I think the reason a few of us are hooked on it is simply the fact it isn't like all the other MMO's. I can afford those type as well but they took too long to ever be fun IMHO. With Guild Wars it is instant action, from the time you start with PvE to beyond the end of the game with PvP. Our guild has numerous members now so finding someone to play with is easy as meeting someone in mere seconds as opposed to traveling by foot or vehicle the whole way to meet some one. I don't have the time for that kind of stuff. Basically Guild Wars is a cut-to-the-chase for the people who don't find the tediousness of other MMORPGs enjoyable.

Granted I have not played WoW myself but I have played: Ultima Online, Earth and Beyond Demo, and Star Wars Galaxies. The last one I kept the subscription for half a year before ditching it to bordom. (Mainly because I still had friend that I played with.)

Don't take this post as an attempt to get you to play. I'm just saying why I find the game appealing to me.
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Date:June 24th, 2005 06:27 pm (UTC)
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Oh, I'm not saying that it's a bad game by any means. It actually has a ton of neat concepts that I think will eventually make their way into other MMORPGs. It's just not a game that I particularily enjoy because when I do play such a game, I enjoy the advancement of a character getting better. The thing about Guild Wars is that when you're playing PvE, you're not playing to improve your character, you're playing to improve your account so that you have slightly better PvP potential. It definately streamlines the experience of getting to the endgame of an MMORPG(which from what I can tell is where the game really begins).

When I do want to get some instant action, that's what FPS games do for me. Guild Wars is just kind of the inbetween middle ground to me. Still trying to decide if I want to get Battlefield 2, it seems like a fairly good game. But SaucyLANd is tonight, and I'll get my FPS fix there hopefully.
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Date:June 24th, 2005 06:45 pm (UTC)
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"which from what I can tell is where the game really begins"

I'd have to disagree there. Given I have beaten the game, but only two of us in our guild have and we still play 4v4 pickup PvP games with two of our members using the premade builds and we've gone on 10-0 and 9-0 runs on a daily basis. I'd like to think it's teamwork, planning, coordination and skill :P.

Given it is true that by doing PvP, you *can* get better weapons and items, but the difference is quite minimal and the next major update (from what we can see on the updates page) will make it even easier for PvP only people to unlock and get items too. Basically they're putting in a rewards system that lets you unlock stuff just like PvE, but through playing PvP.

In any case, perhaps you don't like being coddled and having the game be easier for you and I can understand that. It's more a sense of accomplishment, but most of us who play within our guild just want to play and have fun for a few hours at a time without having any real hassles or feeling "inadequate" and I think the game does that just fine.

Given we've yet to make a run for the "Hall of Heroes" but we're thinking of trying this weekend. I guess after that my thoughts will change and I'll go "DAMN KOREANS!!!!!" :O
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Date:June 24th, 2005 06:59 pm (UTC)
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endgame = what you're supposed to be doing when you're done with the main content in the game. A MMORPG's long term success is generally on keeping players around in the endgame. Guild Wars allows players to skip straight to the endgame(the PvP content). Plus it gives little-no incentive as the skills to be unlocked aren't better than what is available by default(for the sake of the allmighty balance).

My point is that there's no RPG element to the game. Your character doesn't have nearly the level of advancement as in other games. I'd compare it to something like Battlefield 2. Both let you jump straight into PvP, and you can spend time to improve your account and give you access to more toys in PvP, but fundamentally those toys are balanced.

And really, the biggest benefit to playing a true FPS game for me: No damn Koreans.
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Date:June 24th, 2005 08:21 pm (UTC)
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Fairly hardcore WoW player, hell, I'm the guildmaster of a guild that has now grown to some 60 players or so... that said, I do have GW installed and for the occasional break from wow or just a change of pace it was a refreshing change of pace. The limited spellbook size and the major/minor class setup certainly made the ability to create unique characters fun to play around with, a lot more so than in many MMOs where upon some number crunching, the *optimal* type of X is derived and more or less everyone falls into line.

I haven't touched GW in ages tho, it was but a sidetrack for me, and has since been replaced with BF2.
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Date:June 24th, 2005 08:54 pm (UTC)
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At a certain level, I do enjoy some number crunching. But GW does have a ton of innovative concepts that I hope other games adopt. I just can't help but feel bored while playing the game.

So how is BF2? I was thinking about picking that one up since I haven't played a good FPS in a while. Plus I have to give props to any game that has a DVD release.